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Requirements

The QExE tool has been designed for Windows PC using the following software:

  • MaxMSP 8(free-runtime version only needed) Windows 64-bit
  • Unity 2021.3 LTS
  • Git LFS
    • The project repositories both use git LFS to store large files. It is recommended to install LFS on your windows system.

For Third Party Notices for additional SDKs and packages, please see the License page.

Project Structure

Installing the MaxMSP Controller and Unity Agent on the same machine, an example project structure is the following:

my-qexe-project
├── qexe_controller
│ ├── src
│ └── testfiles
├── qexe_agent_unity_project
│ ├── Assets
│ ├── ...
├── my_test_content_directories
│ ├── scene_1_objectAudioFolder
│ │ └── monoAudioFile_1.wav
│ │ └── monoAudioFile_2.wav
│ └── scene_2_AmbisonicsAudioAndVideoFolder
│ ├── multichannelAudioFile.wav
│ └── videoFile.mp4
└── my_local_folder_of_files
├── plugin_1.dll
├── plugin_1_mappingfile.js
└── myHRTF.sofa

MaxMSP

Download

cd ./ my-qexe-project
git clone git@github.com:qoevave/qexe_controller.git

One-time setup

Once MaxMSP has been installed on your machine, a one-time operation needs to be done to add the correct file path to Max's search directory.

  1. Open MaxMSP
  2. Navigate to Options > File Preferences
  3. Add a new file path
  4. Browse to the directory of the MaxController
  5. Close Max. The next time you open MaxMSP, it will search this directory.

Unity

Download

cd ./ my-qexe-project
git clone git@github.com:qoevave/qexe_agent.git

Once downloaded, the Unity Agent project can either be open directly or via the Unity hub.