Publications
Publications produced by the QoEVAVE project (and EVOLVE-QoE project extension), listed in reverse chronological order.
2024
- T. Robotham, D. Rebmann, D. O. Fintineanu-Anghelescu, A. Raake, and E. A. P. Habets, “CGI scenes for interactive audio research and development: Cave, cinema, and mansion,” in Proc. AES Int. Conf. on Audio for Games, Tokyo, Japan, 2024, pp. 1–11.
2023
- T. Robotham, A. Singla, A. Raake, O. S. Rummukainen, and E. A. P. Habets, “Influence of multi-modal interactive formats on subjective audio quality and exploration behavior,” in Proc. ACM IMX, Nantes, France, 2023, pp. 1–14, doi: 10.1145/3573381.3596155.
- A. Singla, T. Robotham, A. Bhattacharya, W. Menz, E. A. P. Habets, and A. Raake, “Saliency of omnidirectional videos with different audio presentations: Analyses and dataset,” in Proc. 15th Int. Conf. QoMEX, Ghent, Belgium, 2023, pp. 264–269, doi: 10.1109/qomex58391.2023.10178588.
2022
- T. Robotham, O. S. Rummukainen, M. Kurz, M. Eckert, and E. A. P. Habets, “Comparing direct and indirect methods of audio quality evaluation in virtual reality scenes of varying complexity,” IEEE Trans. TVCG, vol. 28, no. 5, pp. 2091–2101, 2022, doi: 10.1109/tvcg.2022.3150491.
- M. Eckert, T. Robotham, E. A. P. Habets, and O. S. Rummukainen, “Pupillary light reflex correction for robust pupillometry in virtual reality,” Proc. ACM Comput. Graph. Interact. Tech., vol. 5, no. 2, pp. 1–16, 2022, doi: 10.1145/3530798.